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» Computing Refactorings of Behavior Models
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ATAL
2005
Springer
15 years 8 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
ATAL
2005
Springer
15 years 8 months ago
Evaluating the Minority Game strategy in agent role assignments
A team-based competitive environment is a complex multiagent environment, in which agents are required to coordinate with each other not only to enhance their collective behavior,...
Tingting Wang, Jiming Liu
GECCO
2005
Springer
135views Optimization» more  GECCO 2005»
15 years 8 months ago
The impact of cellular representation on finite state agents for prisoner's dilemma
The iterated prisoner’s dilemma is a widely used computational model of cooperation and conflict. Many studies report emergent cooperation in populations of agents trained to p...
Daniel A. Ashlock, Eun-Youn Kim
SAC
2004
ACM
15 years 7 months ago
An anonymous bonus point system for mobile commerce based on word-of-mouth recommendation
Next generation mobile devices will allow users to share and pass information within anonymous groups of people in an ad hoc manner. This will smooth the path for many kinds of ne...
Tobias Straub, Andreas Heinemann
AMDO
2004
Springer
15 years 7 months ago
Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts
In many product areas, a growing trend can be observed towards variant design, i.e. the development of customized designs based on variations of mature product models. We have deve...
Peter Biermann, Bernhard Jung