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» Computing Spatial Similarity by Games
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MICCAI
2007
Springer
14 years 8 months ago
Robust Computation of Mutual Information Using Spatially Adaptive Meshes
Abstract. We present a new method for the fast and robust computation of information theoretic similarity measures for alignment of multi-modality medical images. The proposed meth...
Hari Sundar, Dinggang Shen, George Biros, Chenyang...
ILP
2005
Springer
14 years 27 days ago
Spatial Clustering of Structured Objects
Clustering is a fundamental task in Spatial Data Mining where data consists of observations for a site (e.g. areal units) descriptive of one or more (spatial) primary units, possib...
Donato Malerba, Annalisa Appice, Antonio Varlaro, ...
NETGAMES
2005
ACM
14 years 29 days ago
On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Mark Claypool
CIDR
2009
98views Algorithms» more  CIDR 2009»
13 years 8 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
CSE
2009
IEEE
14 years 3 days ago
Gaming On and Off the Social Graph: The Social Structure of Facebook Games
—Games built on Online Social Networks (OSNs) have become a phenomenon since 3rd party developer tools were exposed by OSNs such as Facebook. However, apart from their explosive ...
Ben Kirman, Shaun Lawson, Conor Linehan