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PSYCHNOLOGY
2010
116views more  PSYCHNOLOGY 2010»
13 years 5 months ago
Social and Spatial Presence: An Application to Optimize Human-Computer Interaction
This study provides a framework for researchers who study human-computer interaction to develop and evaluate user-centric user-interfaces by applying existing theories about telep...
Karl Horvath, Matthew Lombard
ICASSP
2011
IEEE
12 years 11 months ago
Sparse common spatial patterns in brain computer interface applications
The Common Spatial Pattern (CSP) method is a powerful technique for feature extraction from multichannel neural activity and widely used in brain computer interface (BCI) applicat...
Fikri Goksu, Nuri Firat Ince, Ahmed H. Tewfik
ACMACE
2004
ACM
14 years 25 days ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
STOC
2004
ACM
104views Algorithms» more  STOC 2004»
14 years 7 months ago
Network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Éva Tardos
COSIT
1997
Springer
143views GIS» more  COSIT 1997»
13 years 11 months ago
Using Hierarchical Spatial Data Structures for Hierarchical Spatial Reasoning
This paper gives a definition of Hierarchical Spatial Reasoning, which computes increasingly better results in a hierarchical fashion and stops the computation when a result is ac...
Sabine Timpf, Andrew U. Frank