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» Computing Spatial Similarity by Games
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ATAL
2009
Springer
14 years 2 months ago
Computing optimal randomized resource allocations for massive security games
Predictable allocations of security resources such as police officers, canine units, or checkpoints are vulnerable to exploitation by attackers. Recent work has applied game-theo...
Christopher Kiekintveld, Manish Jain, Jason Tsai, ...
CSCW
2006
ACM
14 years 1 months ago
SIDES: a cooperative tabletop computer game for social skills development
This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective Social Skills. SIDES is a tool designed to help adolescents with Asperger’s Syndrome pra...
Anne Marie Piper, Eileen O'Brien, Meredith Ringel ...
IE
2007
13 years 9 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
EUROCAST
2003
Springer
108views Hardware» more  EUROCAST 2003»
14 years 19 days ago
Fast Entropy-Based Nonrigid Registration
Computer vision tasks such as learning, recognition, classification or segmentation applied to spatial data often requires spatial normalization of repeated features and structure...
Eduardo Suárez, Jose Aurelio Santana, Eduar...
CVPR
2010
IEEE
14 years 3 months ago
Global and Efficient Self-Similarity for Object Classification and Detection
Self-similarity is an attractive image property which has recently found its way into object recognition in the form of local self-similarity descriptors [5, 6, 14, 18, 23, 27] In...
Thomas Deselaers, Vittorio Ferrari