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» Computing Spatial Similarity by Games
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FPLAY
2008
14 years 13 days ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
ICIP
1999
IEEE
15 years 13 days ago
A Framework for Measuring Video Similarity and Its Application to Video Query by Example
The usefulness of a video database relies on whether the video of interest can be easily located. To allow exploring, browsing, and retrieving videos according to their visual con...
Yap-Peng Tan, Sanjeev R. Kulkarni, Peter J. Ramadg...

Book
1331views
15 years 9 months ago
Spatial Reasoning: Theory and Practice
"Spatial structures and spatial reasoning are essential to perception and cognition. Much day-to-day practical information is about what happens at certain spatial locations....
M. Aiello
AAAI
2006
14 years 8 days ago
On the Difficulty of Achieving Equilibrium in Interactive POMDPs
We analyze the asymptotic behavior of agents engaged in an infinite horizon partially observable stochastic game as formalized by the interactive POMDP framework. We show that whe...
Prashant Doshi, Piotr J. Gmytrasiewicz
CSCW
2006
ACM
14 years 2 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris