Sciweavers

536 search results - page 20 / 108
» Computing Spatial Similarity by Games
Sort
View
CVPR
2010
IEEE
14 years 5 months ago
One-Shot Multi-Set Non-rigid Feature-Spatial Matching
We introduce a novel framework for nonrigid feature matching among multiple sets in a way that takes into consideration both the feature descriptor and the features spatial arra...
Marwan Torki and Ahmed Elgammal
SIGCOMM
2009
ACM
14 years 5 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
FSTTCS
2008
Springer
13 years 12 months ago
Graph Games on Ordinals
We consider an extension of Church’s synthesis problem to ordinals by adding limit transitions to graph games. We consider game arenas where these limit transitions are defined...
Julien Cristau, Florian Horn
ICIP
2001
IEEE
15 years 14 days ago
Similarity matching of arbitrarily shaped video by still shape features and shape deformations
The increasing availability of object-based video content requires new technologies for automatically extracting and matching of the low level features of arbitrarily shaped video...
Berna Erol, Faouzi Kossentini
GIS
2006
ACM
13 years 11 months ago
Qualitative polyline similarity testing with applications to query-by-sketch, indexing and classification
We present an algorithm for polyline (and polygon) similarity testing that is based on the double-cross formalism. To determine the degree of similarity between two polylines, the...
Bart Kuijpers, Bart Moelans, Nico Van de Weghe