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» Computing Spatial Similarity by Games
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DIGRA
2005
Springer
14 years 4 months ago
Learning Games as a Platform for Simulated Science Practice
In recent years, science education has been the focus of study and development of new gamebased learning environments. It has been argued that active and critical learning about r...
Rikke Magnussen
DIGRA
2003
Springer
14 years 4 months ago
Stepping Back: Players as Active Participators
Instead of confining the player to a single role, the active participator model positions the player in a more flexible position towards the fictional gameworld: involved and imme...
Michael Nitsche, Maureen Thomas
ECCV
2010
Springer
14 years 4 months ago
Backprojection Revisited: Scalable Multi-view Object Detection and Similarity Metrics for Detections
Hough transform based object detectors learn a mapping from the image domain to a Hough voting space. Within this space, object hypotheses are formed by local maxima. The votes con...
ICPR
2010
IEEE
13 years 8 months ago
Patch-Based Similarity HMMs for Face Recognition with a Single Reference Image
In this paper we present a new architecture for face recognition with a single reference image, which completely separates the training process from the recognition process. In th...
Ngoc-Son Vu, Alice Caplier
DIGRA
2005
Springer
14 years 4 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche