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» Computing Spatial Similarity by Games
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PAMI
2007
191views more  PAMI 2007»
13 years 10 months ago
Adaptive Object Tracking Based on an Effective Appearance Filter
We propose a similarity measure based on a Spatial-color Mixture of Gaussians (SMOG) appearance model for particle filters. This improves on the popular similarity measure based o...
Hanzi Wang, David Suter, Konrad Schindler, Chunhua...
IWEC
2004
14 years 9 days ago
Optical-Flow-Driven Gadgets for Gaming User Interface
We describe how to build a VIDEOPLACE-like vision-driven user interface using "optical-flow" measurements. The optical-flow denotes the estimated movement of an image pat...
Zoran Zivkovic
CG
2004
Springer
14 years 4 months ago
Searching over Metapositions in Kriegspiel
Kriegspiel is a Chess variant similar to wargames, in which players have to deal with uncertainty. Kriegspiel increases the difficulty typical of Chess by hiding from each player h...
Andrea Bolognesi, Paolo Ciancarini
CHI
2005
ACM
14 years 11 months ago
Life on the edge: supporting collaboration in location-based experiences
We study a collaborative location-based game in which groups of `lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a s...
Steve Benford, Duncan Rowland, Martin Flintham, Ad...
COSIT
2001
Springer
122views GIS» more  COSIT 2001»
14 years 3 months ago
Spatial and Cognitive Simulation with Multi-agent Systems
The simulation of human behavior in space is an extremely interesting and powerful research method to advance our understanding of human spatial cognition and the interaction of hu...
Andrew U. Frank, Steffen Bittner, Martin Raubal