Sciweavers

536 search results - page 41 / 108
» Computing Spatial Similarity by Games
Sort
View
ACMACE
2007
ACM
14 years 3 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
GD
2007
Springer
14 years 5 months ago
Moving Vertices to Make Drawings Plane
In John Tantalo’s on-line game Planarity the player is given a non-plane straight-line drawing of a planar graph. The aim is to make the drawing plane as quickly as possible by m...
Xavier Goaoc, Jan Kratochvíl, Yoshio Okamot...
VR
2010
IEEE
201views Virtual Reality» more  VR 2010»
13 years 9 months ago
Simulation of genetic inheritance in the generation of virtual characters
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
SPIESR
2004
152views Database» more  SPIESR 2004»
14 years 9 days ago
Issues in managing image and video data
This paper presents an overview of our recent work on managing image and video data. The first half of the paper describes a representation for the semantic spatial layout of vide...
Shawn D. Newsam, Jelena Tesic, Lei Wang, B. S. Man...
SIGECOM
2003
ACM
135views ECommerce» more  SIGECOM 2003»
14 years 4 months ago
Playing large games using simple strategies
We prove the existence of -Nash equilibrium strategies with support logarithmic in the number of pure strategies. We also show that the payoffs to all players in any (exact) Nash...
Richard J. Lipton, Evangelos Markakis, Aranyak Meh...