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» Computing Spatial Similarity by Games
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CVPR
2007
IEEE
14 years 9 months ago
Beyond bottom-up: Incorporating task-dependent influences into a computational model of spatial attention
A critical function in both machine vision and biological vision systems is attentional selection of scene regions worthy of further analysis by higher-level processes such as obj...
Robert J. Peters, Laurent Itti
DIGRA
2005
Springer
14 years 28 days ago
Simulating the Storytelling Qualities of Life: Telling Stories with the Sims
The stories vs. games debate has been prominent during the early years of game studies, and few other perspectives have been introduced to the discussion. In the paper, Game Resea...
Satu Heliö
DIGRA
2005
Springer
14 years 28 days ago
Growing Complex Games
Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...
Nicholas Glean
CIG
2005
IEEE
14 years 1 months ago
Board Evaluation For The Virus Game
Abstract- The Virus Game (or simply Virus) is a turnbased two player perfect information game which is based on the growth and spread of competing viruses. This paper describes a C...
Peter I. Cowling
HUC
1999
Springer
13 years 11 months ago
Using Spatial Co-location for Coordination in Ubiquitous Computing Environments
A problem in Ubiquitous Computing environments is the coordination of a multitude of different devices. This paper presents the RAUM1 -system that provides the basis for communicat...
Michael Beigl