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EL
2002
181views more  EL 2002»
13 years 9 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
JMLR
2010
162views more  JMLR 2010»
13 years 3 months ago
A Surrogate Modeling and Adaptive Sampling Toolbox for Computer Based Design
An exceedingly large number of scientific and engineering fields are confronted with the need for computer simulations to study complex, real world phenomena or solve challenging ...
Dirk Gorissen, Ivo Couckuyt, Piet Demeester, Tom D...
WEBI
2010
Springer
13 years 7 months ago
Agent-Based Online Quality Measurement Approach in Cloud Computing Environment
This paper studies online quality measurement in cloud computing environment. The paper analyzes concentration measure evaluation method of the current software quality evaluation...
Zhenyu Liu, Tiejiang Liu, Tun Lu, Lizhi Cai, Genxi...
WSC
2004
13 years 10 months ago
Simulation Worldviews - So What?
The simulation pioneers had no choice but to write code if they wished to conduct a computer simulation. Hence the early interest in simulation worldviews, which allowed an applic...
Michael Pidd
IPPS
2010
IEEE
13 years 7 months ago
Improving the performance of Uintah: A large-scale adaptive meshing computational framework
Abstract--Uintah is a highly parallel and adaptive multiphysics framework created by the Center for Simulation of Accidental Fires and Explosions in Utah. Uintah, which is built up...
Justin Luitjens, Martin Berzins