Simple curves on surfaces are often represented as sequences of intersections with a triangulation. However, there are much more succinct ways of representing simple curves used i...
Marcus Schaefer, Eric Sedgwick, Daniel Stefankovic
We present a new particle-based surface representation with which a user can interactively sculpt free-form surfaces. The particles maintain mesh connectivity and operate under ru...
Lee Markosian, Jonathan M. Cohen, Thomas Crulli, J...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Subdivision surfaces are finding their way into many Computer Aided Design and Animation packages. Popular choices include Loop, Catmull-Clark, Doo-Sabin etc. Subdivision surfaces...
In this paper, we describe a method for exact evaluation of a limit mesh defined via subdivision on a uniform grid of any size. Other exact evaluation technique either restrict t...