We present a new hybrid CPU/GPU collision detection technique for rigid and deformable objects based on spatial subdivision. Our approach efficiently exploits the massive computat...
In Reverse Engineering a physical object is digitally reconstructed from a set of boundary points. In the segmentation phase these points are grouped into subsets to facilitate co...
Inparticle-tracing radiosityalgorithms, energy-carrying particles are traced through an environmentfor simulating global illumination. Illumination on a surface is reconstructed f...
This paper describes an interior surface generation method and a strategy for all-hexahedral mesh generation. It is well known that a solid homeomorphic to a ball with even number...
Tatsuhiko Suzuki, Shigeo Takahashi, Jason Shepherd
We understand and reconstruct special surfaces from 3D data with line geometry methods. Based on estimated surface normals we use approximation techniques in line space to recogniz...
Helmut Pottmann, Michael Hofer, Boris Odehnal, Joh...