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TVCG
2008
128views more  TVCG 2008»
13 years 7 months ago
AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
We present an interactive algorithm to compute sound propagation paths for transmission, specular reflection and edge diffraction in complex scenes. Our formulation uses an adaptiv...
Anish Chandak, Christian Lauterbach, Micah T. Tayl...
ICPR
2006
IEEE
14 years 8 months ago
Camera Text Recognition based on Perspective Invariants
As camera resolution increases, high-speed non-contact text capture through a digital camera is opening up a new channel for document capture and understanding. Unfortunately, per...
Chew Lim Tan, Shijian Lu
ICPR
2008
IEEE
14 years 2 months ago
Robust trajectory estimation of soccer players by using two cameras
This paper proposes a method to estimate the trajectories of soccer players by using two cameras set in a large-scale outdoor space such as a soccer stadium, which is normally not...
Nozomu Kasuya, Itaru Kitahara, Yoshinari Kameda, Y...
RT
2000
Springer
13 years 11 months ago
Direct Ray Tracing of Displacement Mapped Triangles
We present an algorithm for ray tracing displacement maps that requires no additional storage over the base model. Displacement maps are rarely used in ray tracing due to the cost...
Brian E. Smits, Peter Shirley, Michael M. Stark
CGF
2005
149views more  CGF 2005»
13 years 7 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...