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TCS
2010
13 years 6 months ago
Invariant games
In the context of 2-player removal games, we define the notion of invariant game for which each allowed move is independent of the position it is played from. We present a family ...
Éric Duchêne, Michel Rigo
ACL
2010
13 years 6 months ago
Efficient Inference through Cascades of Weighted Tree Transducers
Weighted tree transducers have been proposed as useful formal models for representing syntactic natural language processing applications, but there has been little description of ...
Jonathan May, Kevin Knight, Heiko Vogler
CONEXT
2010
ACM
13 years 6 months ago
LEGUP: using heterogeneity to reduce the cost of data center network upgrades
Fundamental limitations of traditional data center network architectures have led to the development of architectures that provide enormous bisection bandwidth for up to hundreds ...
Andrew R. Curtis, S. Keshav, Alejandro Lópe...
EGH
2010
Springer
13 years 6 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
ICTAC
2010
Springer
13 years 6 months ago
Mechanized Verification with Sharing
We consider software verification of imperative programs by theorem proving in higher-order separation logic. Of particular interest are the difficulties of encoding and reasoning ...
J. Gregory Malecha, Greg Morrisett
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