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CHI
2011
ACM
12 years 11 months ago
When designing usability questionnaires, does it hurt to be positive?
When designing questionnaires there is a tradition of including items with both positive and negative wording to minimize acquiescence and extreme response biases. Two disadvantag...
Jeff Sauro, James R. Lewis
CHI
2011
ACM
12 years 11 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
HRI
2011
ACM
12 years 11 months ago
Human-robot proxemics: physical and psychological distancing in human-robot interaction
To seamlessly integrate into the human physical and social environment, robots must display appropriate proxemic behavior—that is, follow societal norms in establishing their ph...
Jonathan Mumm, Bilge Mutlu
ICALP
2011
Springer
12 years 11 months ago
New Algorithms for Learning in Presence of Errors
We give new algorithms for a variety of randomly-generated instances of computational problems using a linearization technique that reduces to solving a system of linear equations...
Sanjeev Arora, Rong Ge
SFM
2011
Springer
253views Formal Methods» more  SFM 2011»
12 years 11 months ago
Application-Layer Connector Synthesis
The heterogeneity characterizing the systems populating the Ubiquitous Computing environment prevents their seamless interoperability. Heterogeneous protocols may be willing to coo...
Paola Inverardi, Romina Spalazzese, Massimo Tivoli
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