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115
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HCI
2009
15 years 12 days ago
Models of Culture for Virtual Human Conversation
In this paper, we survey different types of Models of culture for virtual humans. Virtual humans are artificial agents that include both a visual human-like body and intelligent co...
David R. Traum
IROS
2006
IEEE
120views Robotics» more  IROS 2006»
15 years 8 months ago
Optimal local map size for EKF-based SLAM
Abstract— In this paper we show how to optimize the computational cost and maximize consistency in EKF-based SLAM for large environments. We combine Local Mapping with Map Joinin...
Lina María Paz, José Neira
108
Voted
HUC
2005
Springer
15 years 8 months ago
A New Method for Auto-calibrated Object Tracking
Ubiquitous computing technologies which are cheap and easy to use are more likely to be adopted by users beyond the ubiquitous computing community. We present an ultrasonic-only tr...
Paul Duff, Michael R. McCarthy, Angus Clark, Henk ...
PPOPP
2012
ACM
13 years 10 months ago
Chestnut: a GPU programming language for non-experts
Graphics processing units (GPUs) are powerful devices capable of rapid parallel computation. GPU programming, however, can be quite difficult, limiting its use to experienced prog...
Andrew Stromme, Ryan Carlson, Tia Newhall
CVPR
2012
IEEE
13 years 5 months ago
Finite Element based sequential Bayesian Non-Rigid Structure from Motion
Navier’s equations modelling linear elastic solid deformations are embedded within an Extended Kalman Filter (EKF) to compute a sequential Bayesian estimate for the Non-Rigid St...
Antonio Agudo, Begoña Calvo, J. M. M. Monti...