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113
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CGF
2006
139views more  CGF 2006»
15 years 2 months ago
Pose Controlled Physically Based Motion
In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...
Raanan Fattal, Dani Lischinski
97
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FS
2006
84views more  FS 2006»
15 years 2 months ago
Iterative construction of the optimal Bermudan stopping time
Abstract. We present an iterative procedure for computing the optimal Bermudan stopping time, hence the Bermudan Snell envelope. The method produces an increasing sequence of appro...
Anastasia Kolodko, John Schoenmakers
141
Voted
FUIN
2006
128views more  FUIN 2006»
15 years 2 months ago
A Rewriting Framework for Rule-Based Programming Dynamic Applications
In recent years light-weighted formal methods are of growing interest in construction and analysis of complex concurrent software system. A new rule-action based term rewriting fr...
Anatoly E. Doroshenko, Ruslan Shevchenko
99
Voted
ICGA
2006
128views Optimization» more  ICGA 2006»
15 years 2 months ago
Never-Ending Moves in Bao
Bao is a member of the large family of mancala games. It is generally considered to be the most complex mancala game with respect to the number of game rules (Townshend, 1986; De ...
Tom Kronenburg, H. H. L. M. Donkers, Alex J. de Vo...
CL
2007
Springer
15 years 2 months ago
Skeleton-based parallel programming: Functional and parallel semantics in a single shot
Semanticsofskeleton-basedparallelprogramminglanguagescomesusuallyastwodistinctitems:afunctionalsemantics,modeling the function computed by the skeleton program, and a parallel sem...
Marco Aldinucci, Marco Danelutto