Generating triangular meshes from images is a task important to many applications. Usually, techniques that can do that either take as starting point a segmented image or generate...
Alex Jesus Cuadros-Vargas, Luis Gustavo Nonato, Ro...
An algorithm for creating smooth spline surfaces over irregular meshes is presented. The algorithm is a generalization of quadratic B-splines; that is, if a mesh is (locally) regu...
In this paper, we propose a novel method to register images defined on spherical meshes. Instances of such spherical images include inflated cortical feature maps in brain medical ...
In this paper we present a simple modification of the Fast Marching algorithm to speed up the computation using a heuristic. This modification leads to an algorithm that is simil...
Limited by the regular grids in computing, many modelling approaches (e.g., field-based methods) sample 3D shape insensitive to sharp features therefore exhibit aliasing errors, b...