In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly...
Matthias Eck, Tony DeRose, Tom Duchamp, Hugues Hop...
A novel progressive geometry compression scheme is presented in the paper. In this scheme a mesh is represented as a base mesh followed by some groups of vertex split operations us...
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
In this paper, we address the problem of segmenting data defined on a manifold into a set of regions with uniform properties. In particular, we propose a numerical method when the ...
We demonstrate a generic method for visualization of high-resolution unorganized and noisy 3D data points with a surface of significantly lower resolution. To this effect, we feed...