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» Computing offsets of NURBS curves and surfaces
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GMP
2006
IEEE
14 years 1 months ago
Simultaneous Precise Solutions to the Visibility Problem of Sculptured Models
Abstract. We present an efficient and robust algorithm for computing continuous visibility for two- or three-dimensional shapes whose boundaries are NURBS curves or surfaces by li...
Joon-Kyung Seong, Gershon Elber, Elaine Cohen
GRAPHICSINTERFACE
2007
13 years 8 months ago
Constrained planar remeshing for architecture
Material limitations and fabrication costs generally run at odds with the creativity of architectural design, producing a wealth of challenging computational geometry problems. We...
Barbara Cutler, Emily Whiting
SI3D
1999
ACM
13 years 11 months ago
Localized-hierarchy surface splines (LeSS)
An explicit spline representation of smooth free-form surfaces is combined with a hierarchy of meshes to form the basis of an interactive sculpting environment. The environment of...
Carlos Gonzalez-Ochoa, Jörg Peters
ICMCS
1999
IEEE
202views Multimedia» more  ICMCS 1999»
13 years 11 months ago
A Human-Assisted System to Build 3-D Models from a Single Image
We present a system at the junction between Computer Vision and Computer Graphics, to produce a 3-D model of an object as observed in a single image, with a minimum of high-level ...
Alexandre R. J. François, Gérard G. ...