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TOG
2008
174views more  TOG 2008»
13 years 8 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
AICCSA
2008
IEEE
267views Hardware» more  AICCSA 2008»
14 years 3 months ago
Comprehensive support for management of enterprise applications
During the last decades, performance of available hardware resources constantly increased [15], which enabled the assignment of more and more complex tasks to software systems. As...
Jens Bruhn, Christian Niklaus, Thomas Vogel, Guido...