Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
This is an open source library that provides an easy access to the topological properties of a 3D mesh surface. In addition, it provided several useful utility functions such as cu...
This paper describes an interactive sensor planning system that can be used to select viewpoints subject to camera visibility, field of view and task constraints. Application area...
Visibility determination is a key requirement in a wide range of graphics algorithms. This paper introduces a new approach to the computation of volume visibility, the detection o...
To learn a metric for query?based operations, we combine the concept underlying manifold learning algorithms and the minimum volume ellipsoid metric in a unified algorithm to find...