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NETGAMES
2004
ACM
14 years 2 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
VL
2002
IEEE
165views Visual Languages» more  VL 2002»
14 years 1 months ago
Co-Ordination of Multiple External Representations during Java Program Debugging
Java program debugging was investigated in computer science students who used a software debugging environment (SDE) that provided concurrently displayed, adjacent, multiple and l...
Pablo Romero, Rudi Lutz, Richard Cox, Benedict du ...
SIGGRAPH
2000
ACM
14 years 28 days ago
Animating explosions
In this paper, we introduce techniques for animating explosions and their effects. The primary effect of an explosion is a disturbance that causes a shock wave to propagate thro...
Gary D. Yngve, James F. O'Brien, Jessica K. Hodgin...
NSPW
2004
ACM
14 years 2 months ago
Support for multi-level security policies in DRM architectures
Digital rights management systems allow copyrighted content to be commercialized in digital format without the risk of revenue loss due to piracy. Making such systems secure is no...
Bogdan C. Popescu, Bruno Crispo, Andrew S. Tanenba...
RAID
2004
Springer
14 years 1 months ago
On the Design and Use of Internet Sinks for Network Abuse Monitoring
Abstract. Monitoring unused or dark IP addresses offers opportunities to significantly improve and expand knowledge of abuse activity without many of the problems associated with ...
Vinod Yegneswaran, Paul Barford, David Plonka