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GMP
2006
IEEE
14 years 1 months ago
Simultaneous Precise Solutions to the Visibility Problem of Sculptured Models
Abstract. We present an efficient and robust algorithm for computing continuous visibility for two- or three-dimensional shapes whose boundaries are NURBS curves or surfaces by li...
Joon-Kyung Seong, Gershon Elber, Elaine Cohen
SIAMCOMP
2010
83views more  SIAMCOMP 2010»
13 years 6 months ago
Reaching and Distinguishing States of Distributed Systems
Some systems interact with their environment at physically distributed interfaces, called ports, and in testing such a system it is normal to place a tester at each port. Each test...
Robert M. Hierons
JCC
2006
110views more  JCC 2006»
13 years 7 months ago
Using internal and collective variables in Monte Carlo simulations of nucleic acid structures: Chain breakage/closure algorithm
: This article describes a method for solving the geometric closure problem for simplified models of nucleic acid structures by using the constant bond lengths approximation. The r...
Heinz Sklenar, Daniel Wüstner, Remo Rohs
APBC
2003
134views Bioinformatics» more  APBC 2003»
13 years 9 months ago
A Framework for Improving Protein Structure Predictions by Teamwork
Predicting the three dimensional structure of proteins is a difficult task. In the last years several approaches have been proposed for performing this task taking into account d...
Luigi Palopoli, Giorgio Terracina
FGR
2011
IEEE
271views Biometrics» more  FGR 2011»
12 years 11 months ago
Robust 3D hand tracking for human computer interaction
Abstract— We propose a system for human computer interaction via 3D hand movements, based on a combination of visual tracking and a cheap, off-the-shelf, accelerometer. We use a ...
Victor Adrian Prisacariu, Ian Reid