In this paper, we describe the partially observable Markov decision process pomdp approach to nding optimal or near-optimal control strategies for partially observable stochastic ...
Anthony R. Cassandra, Leslie Pack Kaelbling, Micha...
We consider the problem of finding optimal strategies in infinite extensive form games with incomplete information that are repeatedly played. This problem is still open in lite...
Alessandro Lazaric, Jose Enrique Munoz de Cote, Ni...
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Increases in instruction level parallelism are needed to exploit the potential parallelism available in future wide issue architectures. Predicated execution is an architectural m...
Lori Carter, Beth Simon, Brad Calder, Larry Carter...
We give a simple framework which is an alternative to the celebrated and widely used shifting strategy of Hochbaum and Maass [J. ACM, 1985] which has yielded efficient algorithms ...