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GROUP
1997
ACM
14 years 5 days ago
The CDT mStar environment: scalable distributed teamwork in action
This paper presents the mStar environment, which creates an environment for truly scalable distributed teamwork. It can be and is being used on a daily basis for electronic meetin...
Peter Parnes, Kåre Synnes, Dick Schefstr&oum...
ACII
2005
Springer
13 years 10 months ago
Case-Based Facial Action Units Recognition Using Interactive Genetic Algorithm
Abstract. This paper proposes a case-based automatic facial AU recognition approach using IGA, which embeds human’s ability to compare into target system. To obtain AU codes of a...
Shangfei Wang, Jia Xue
CIE
2005
Springer
13 years 7 months ago
Atomic actions -- molecular experience: theory of pervasive gaming
The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
Bo Kampmann Walther
WACV
2012
IEEE
12 years 3 months ago
Kernel analysis over Riemannian manifolds for visual recognition of actions, pedestrians and textures
A convenient way of analysing Riemannian manifolds is to embed them in Euclidean spaces, with the embedding typically obtained by flattening the manifold via tangent spaces. This...
Mehrtash Tafazzoli Harandi, Conrad Sanderson, Arno...
CVPR
2012
IEEE
11 years 10 months ago
Actionable saliency detection: Independent motion detection without independent motion estimation
We present a model and an algorithm to detect salient regions in video taken from a moving camera. In particular, we are interested in capturing small objects that move independen...
Georgios Georgiadis, Alper Ayvaci, Stefano Soatto