The relationship between videogames and violent behaviour was analysed in a representative sample of 9889 Norwegian youth ageing from 13 to 18 years. Videogames were separated in ...
The utility of including loops in plans has been long recognized by the planning community. Loops in a plan help increase both its applicability and the compactness of representat...
Siddharth Srivastava, Neil Immerman, Shlomo Zilber...
Automatic record and review of actions in sports training sessions is of great benefit to both coach and athlete. Many coaching sessions involve repetition of particular actions t...
We introduce the first process algebra with non-blocking reading actions for modelling concurrent asynchronous systems. We study the impact this new kind of actions has on fairnes...
Flavio Corradini, Maria Rita Di Berardini, Walter ...
abstractions, concepts, and actions that characterize human experiences. This will herald computing for human experience (CHE). The CHE vision is built on a suite of technologies t...