We present a principled and efficient planning algorithm for cooperative multiagent dynamic systems. A striking feature of our method is that the coordination and communication be...
We address the problem of optimally controlling stochastic environments that are partially observable. The standard method for tackling such problems is to define and solve a Part...
This paper introduces GLAM, a system based on situation calculus and meta-rules, which is able to provide adaptation by means of selection of actions. It is primarily designed to p...
We introduce an epitomic representation for modeling human activities in video sequences. A video sequence is divided into segments within which the dynamics of objects is assumed...
In this paper, we propose a novel method, FingerSense to enhance the expressiveness of physical buttons. In a FingerSense enabled input device, a pressing action is differentiated...