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DIGRA
2005
Springer
14 years 1 months ago
Addressing social dilemmas and fostering cooperation through computer games
The concept of social dilemmas can be used to understand social situations all around us. I am looking at identity formation to help understand why people make the decisions they ...
Mark Chen
AUIC
2000
IEEE
14 years 20 days ago
Programming without a Computer: A New Interface for Children under Eight
Electronic Blocks are a new programming interface, designed for children aged between three and eight years. The Electronic Blocks programming environment includes sensor blocks, ...
Peta Wyeth, Helen C. Purchase
MSWIM
2006
ACM
14 years 2 months ago
Performance modeling of critical event management for ubiquitous computing applications
A generic theoretical framework for managing critical events in ubiquitous computing systems is presented. The main idea is to automatically respond to occurrences of critical eve...
Tridib Mukherjee, Krishna M. Venkatasubramanian, S...
WORDS
2005
IEEE
14 years 1 months ago
A Framework for Middleware Supporting Real-Time Wide-Area Distributed Computing
: The development of real-time systems that are distributed over a wide area is a significant problem that has challenged researchers for many years. Such systems require precise t...
K. H. (Kane) Kim, Stephen F. Jenks, Larry Smarr, A...
ATAL
2005
Springer
14 years 1 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...