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DIGRA
2005
Springer
14 years 1 months ago
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer
Trans-reality role-playing games are conceived of as a form of role-playing game evolving from and integrating established table-top, live-action and computer-based role-playing f...
Craig A. Lindley, Mirjam Eladhari
GROUP
2005
ACM
14 years 1 months ago
Searching for expertise in social networks: a simulation of potential strategies
People search for people with suitable expertise all of the time in their social networks – to answer questions or provide help. Recently, efforts have been made to augment this...
Jun Zhang, Mark S. Ackerman
MCS
2011
Springer
13 years 2 months ago
Solving macroeconomic models with "off-the-shelf" software: An example of potential pitfalls
: When working with large-scale models or numerous small models, there can be a temptation to rely on default settings in proprietary software to derive solutions to the model. In ...
Ric D. Herbert, Peter J. Stemp
AIIDE
2008
13 years 10 months ago
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
We introduce the ALeRT (Action-dependent Learning Rates with Trends) algorithm that makes two modifications to the learning rate and one change to the exploration rate of traditio...
Maria Cutumisu, Duane Szafron, Michael H. Bowling,...