In this presentation, we give an overview of research activities at the Department of Computing Science, Ume˚a University with focus on Scientific, Parallel and High-Performance...
We present a novel skinned skeletal animation system based on spline-aligned deformations for providing high quality and fully designable deformations in real-time. Our ambition i...
Sven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, ...
We present a complete system for the purpose of automatically assembling 3D pots given 3D measurements of their fragments commonly called sherds. A Bayesian approach is formulated...
Recently, we successfully developed and reported a new unsupervised online adaptation technique, which jointly compensates for additive and convolutive distortions with vector Tay...
Camera networks have gained increased importance in
recent years. Previous approaches mostly used point correspondences
between different camera views to calibrate
such systems....