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DIGRA
2003
Springer
14 years 1 months ago
Participatory design and opposing interests in development of educational computer games
In this study we have followed a participatory design process in a class of children aged 11 and 12. The development team, a group of Danish schoolteachers, invited the children t...
Rikke Magnussen, Morten Misfeldt, Tasha Buch
ACMIDC
2010
14 years 15 days ago
Teaching social competence: in search of design patterns
COSPATIAL is a multi-disciplinary project that is using collaborative virtual reality and tabletop devices for training social competence within the theoretical framework of Cogni...
Massimo Zancanaro, Eynat Gal, Sarah Parsons, Patri...
JCIT
2007
84views more  JCIT 2007»
13 years 8 months ago
Using Educational Technology to Attain English-Level Inclusion for Asian Business/Technology Students
Just about if not every Native English Speaking Teacher (NEST) in Korea has faced the situation of having to accommodate students with varying, sometimes to dramatic degrees, leve...
David W. Deeds
CORR
2004
Springer
191views Education» more  CORR 2004»
13 years 8 months ago
Artificial Intelligence and Systems Theory: Applied to Cooperative Robots
- This paper describes an approach to the design of a population of cooperative robots based on concepts borrowed from Systems Theory and Artificial Intelligence The research has b...
Pedro U. Lima, Luís M. M. Custódio
PRL
2007
155views more  PRL 2007»
13 years 8 months ago
Integrated patch model: A generative model for image categorization based on feature selection
Image categorization could be treated as an effective solution to enable keyword-based image retrieval. In this paper, we propose a novel image categorization approach by learnin...
Feng Xu, Yu-Jin Zhang