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PG
2003
IEEE
14 years 3 months ago
A State Machine for Real-Time Cutting of Tetrahedral Meshes
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetrahedral meshes in real-time. The intersection surfaces are modeled up to the cu...
Daniel Bielser, Pascal Glardon, Matthias Teschner,...
HT
2003
ACM
14 years 2 months ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener
MM
2003
ACM
94views Multimedia» more  MM 2003»
14 years 2 months ago
The video paper multimedia playback system
Video Paper is a prototype system for multimedia browsing, analysis, and replay. Key frames extracted from a video recording are printed on paper together with bar codes that allo...
Jamey Graham, Berna Erol, Jonathan J. Hull, Dar-Sh...
MM
2003
ACM
116views Multimedia» more  MM 2003»
14 years 2 months ago
Negative pseudo-relevance feedback in content-based video retrieval
Video information retrieval requires a system to find information relevant to a query which may be represented simultaneously in different ways through a text description, audio...
Rong Yan, Alexander G. Hauptmann, Rong Jin
SAC
2003
ACM
14 years 2 months ago
Applying Information Visualization Techniques to Capture and Explore the Course of Cognitive Behavioral Therapy
Tracking and especially comparing psychotherapeutic processes is a complex task involving a large number of individual and complexly related parameters. Therefore, descriptive and...
Monika Lanzenberger, Silvia Miksch, Susanne Ohmann...