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IEEEICCI
2005
IEEE
14 years 3 months ago
A brain-like computer for cognitive software applications: the Ersatz Brain project
We want to design a suitable computer for the efficient execution of the software now being developed that will display human-like cognitive abilities. Examples of these potential...
J. A. Anderson
TAPIA
2005
ACM
14 years 3 months ago
The challenges of ambient collaboration
Collaborative capabilities are a hallmark of a new generation of networked applications. While traditional collaboration puts the computer in the foreground to help users interfac...
Hans-Peter Dommel
PDC
2004
ACM
14 years 3 months ago
Social creativity: turning barriers into opportunities for collaborative design
Design is a ubiquitous activity. The complexity of design problems requires communities rather than individuals to address, frame, and solve them. These design communities have to...
Gerhard Fischer
ITS
2010
Springer
167views Multimedia» more  ITS 2010»
14 years 2 months ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
CHI
1999
ACM
14 years 2 months ago
Interactive 3D Sound Hyperstories for Blind Children
Interactive software is currently used for learning and entertainment purposes. This type of software is not very common among blind children because most computer games and elect...
Mauricio Lumbreras, Jaime Sánchez