We discuss a non-intrusive methodology for concurrent fault detection in random combinational logic. The proposed method is similar to duplication, wherein a replica of the circui...
In Concurrent engineering, design solutions are not only produced by individuals specialized in a given field. Due to the team nature of the design activity, solutions are negotia...
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Abstract. Our main objective is to combine partial-order methods with verification techniques for infinite-state systems in order to obtain efficient verification algorithms fo...
In this paper, we show how previous work on escape analysis can be adapted and extended to yield a static analysis that is efficient yet effective for reducing the number of inter...