In this paper we study the ramification problem in the setting of temporal databases. Standard solutions from the literature on reasoning about action are inadequate because they ...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionâ...
Flat transactions with savepoints are a variation of the classical flat transactions that allows the user to go undo work done so far back to a certain point within the transacti...
Recent work in behavioral animation has taken impressive steps towards a virtual human. As for intelligent virtual agents, abbreviated "IVAs", the behaviors displayed in ...
The representation of narratives of actions and observations is a current issue in Knowledge Representation, where traditional plan-oriented treatments of action seem to fall shor...