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3DIM
2011
IEEE
12 years 8 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...
CHI
2009
ACM
14 years 3 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
ACMACE
2004
ACM
14 years 2 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
USENIX
1996
13 years 10 months ago
A Hierarchical Internet Object Cache
: This paper discussesthedesignandperformance of a hierarchical proxy-cache designed to make Internet information systems scale better. The design was motivated by our earlier trac...
Anawat Chankhunthod, Peter B. Danzig, Chuck Neerda...
SRDS
1999
IEEE
14 years 25 days ago
Enforcing Determinism for the Consistent Replication of Multithreaded CORBA Applications
In CORBA-based applications that depend on object replication for fault tolerance, inconsistencies in the states of the replicas of an object can arise when concurrent threads wit...
Priya Narasimhan, Louise E. Moser, P. M. Melliar-S...