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» Concurrent Games with Ordered Objectives
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PUK
2003
13 years 10 months ago
On the Decomposition and Concurrent Resolution of a Planning Problem
Planning is known to be a difficult task. One of the approaches used to reduce this difficulty is problem decomposition under divide-and-conquer methodology. This paper introduce...
Laura Sebastia, Eva Onaindia, Eliseo Marzal
WSC
2008
13 years 11 months ago
Concurrent simulation and optimization models for mining planning
One of the most important challenges for mining engineers is to correctly analyze and generate short-term planning schedules, or simply month mining plan. The objective is to demo...
Marcelo Moretti Fioroni, Luiz Augusto Gago Franzes...
CA
1998
IEEE
14 years 25 days ago
Active Voodoo Dolls: A Vision Based Input Device for Nonrigid Control
A vision based technique for nonrigid control is presented that can be used for animation and video game applications. The user grasps a soft, squishable object in front of a came...
John Isidoro, Stan Sclaroff
SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
14 years 8 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
CONCUR
2008
Springer
13 years 10 months ago
Dynamic Partial Order Reduction Using Probe Sets
We present an algorithm for partial order reduction in the context of a countable universe of deterministic actions, of which finitely many are enabled at any given state. This mea...
Harmen Kastenberg, Arend Rensink