Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
Many decision problems can be modelled as adversarial constraint satisfaction, which allows us to integrate methods from AI game playing. In particular, by using the idea of oppone...
The availability of high speed networks and improved microprocessor performance have made it possible to build inexpensive cluster of workstations as an appealing platform for par...
Azzedine Boukerche, Sajal K. Das, Ajoy Kumar Datta...
Elements of transaction processing become more and more accepted as a base for general purpose distributed computing.We have developed an action concept with an extended functiona...
We introduce an approach for physically-grounded natural language interpretation by robots which reacts appropriately to unanticipated physical changes in the environment and dyna...