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» Concurrent Games with Ordered Objectives
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CHI
2006
ACM
14 years 9 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
ECAI
2004
Springer
14 years 2 months ago
Adversarial Constraint Satisfaction by Game-Tree Search
Many decision problems can be modelled as adversarial constraint satisfaction, which allows us to integrate methods from AI game playing. In particular, by using the idea of oppone...
Kenneth N. Brown, James Little, Páidí...
IPPS
1999
IEEE
14 years 27 days ago
Implementation of a Virtual Time Synchronizer for Distributed Databases
The availability of high speed networks and improved microprocessor performance have made it possible to build inexpensive cluster of workstations as an appealing platform for par...
Azzedine Boukerche, Sajal K. Das, Ajoy Kumar Datta...
HPTS
1993
147views Database» more  HPTS 1993»
14 years 21 days ago
Generic Action Support for Distributed, Cooperative Applications
Elements of transaction processing become more and more accepted as a base for general purpose distributed computing.We have developed an action concept with an extended functiona...
Edgar Nett, Michael Mock
CONNECTION
2008
109views more  CONNECTION 2008»
13 years 8 months ago
Object schemas for grounding language in a responsive robot
We introduce an approach for physically-grounded natural language interpretation by robots which reacts appropriately to unanticipated physical changes in the environment and dyna...
Kai-yuh Hsiao, Stefanie Tellex, Soroush Vosoughi, ...