Sciweavers

188 search results - page 21 / 38
» Concurrent Games with Ordered Objectives
Sort
View
IJVR
2008
171views more  IJVR 2008»
13 years 8 months ago
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Rea
Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...
ECSQARU
2007
Springer
14 years 2 months ago
PADUA Protocol: Strategies and Tactics
In this paper we describe an approach to classifying objects in a domain where classifications are uncertain using a novel combination of argumentation and data mining. Classific...
Maya Wardeh, Trevor J. M. Bench-Capon, Frans Coene...
ISWC
1997
IEEE
14 years 24 days ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
AIPS
2009
13 years 9 months ago
Optimality Properties of Planning Via Petri Net Unfolding: A Formal Analysis
We provide a theoretical analysis of planning via Petri net unfolding, a novel technique for synthesising parallel plans. Parallel plans are generally valued for their execution f...
Sarah L. Hickmott, Sebastian Sardiña
AGS
2009
Springer
14 years 3 months ago
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project
This paper addresses an ongoing experience in the design of an artificial agent taking decisions in a role playing game populated by human agents and by artificial agents. At fi...
Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasc...