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» Concurrent Games with Ordered Objectives
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GAMEON
2009
13 years 6 months ago
Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online
At present, trajectory data, series of coordinate data traversed by moving objects, can be readily obtained due to the advent of positioning technologies. Clustering of trajectori...
Ruck Thawonmas, Junichi Oda, Kuan-Ta Chen
LAWEB
2005
IEEE
14 years 2 months ago
Incentive Networks
The concurrent growth of on-line communities exhibiting large-scale social structure, and of large decentralized peer-to-peer file-sharing systems, has stimulated new interest in...
Prabhakar Raghavan
ASIAN
2005
Springer
96views Algorithms» more  ASIAN 2005»
14 years 2 months ago
Query Incentive Networks
The concurrent growth of on-line communities exhibiting large-scale social structure, and of large decentralized peer-to-peer file-sharing systems, has stimulated new interest in...
Prabhakar Raghavan
APSEC
2001
IEEE
14 years 8 days ago
Orchestrating Computations on the World-Wide Web
Word processing software, email, and spreadsheet have revolutionized office activities. There are many other office tasks that are amenable to automation, such as: scheduling a vi...
Jayadev Misra, Harrick M. Vin
ICPR
2006
IEEE
14 years 9 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...