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» Concurrent Games with Ordered Objectives
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MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 2 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
FOSSACS
2009
Springer
14 years 3 months ago
Facets of Synthesis: Revisiting Church's Problem
In this essay we discuss the origin, central results, and some perspectives of algorithmic synthesis of nonterminating reactive programs. We recall the fundamental questions raised...
Wolfgang Thomas
DAC
2000
ACM
14 years 9 months ago
Compiling Esterel into sequential code
This paper presents a novel compiler for Esterel, a concurrent synchronous imperative language. It generates fast, small object code by compiling away concurrency, producing a sin...
Stephen A. Edwards
CORR
2007
Springer
141views Education» more  CORR 2007»
13 years 8 months ago
Acyclicity of Preferences, Nash Equilibria, and Subgame Perfect Equilibria: a Formal and Constructive Equivalence
Abstract. Sequential game and Nash equilibrium are basic key concepts in game theory. In 1953, Kuhn showed that every sequential game has a Nash equilibrium. The two main steps of ...
Stéphane Le Roux
FORMATS
2008
Springer
13 years 10 months ago
Timed Parity Games: Complexity and Robustness
We consider two-player games played in real time on game structures with clocks and parity objectives. The games are concurrent in that at each turn, both players independently pro...
Krishnendu Chatterjee, Thomas A. Henzinger, Vinaya...