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CP
2000
Springer
13 years 11 months ago
A Constraint-Based Framework for Prototyping Distributed Virtual Applications
Abstract. This paper describes the architecture and implementation of a constraint-based framework for rapid prototyping of distributed applications such as virtual simulations, co...
Vineet Gupta, Lalita Jategaonkar Jagadeesan, Radha...
WSC
2004
13 years 8 months ago
Resolving Mutually Exclusive Interactions in Agent Based Distributed Simulations
With the properties of autonomy, social ability, reactivity and pro-activeness, agents can be used to represent entities in distributed simulations, where fast and accurate decisi...
Lihua Wang, Stephen John Turner, Fang Wang
CONCURRENCY
2010
127views more  CONCURRENCY 2010»
13 years 6 months ago
Formation of virtual organizations in grids: a game-theoretic approach
Applications require the composition of resources to execute in a grid computing environment. The Grid Service Providers (GSPs), the owners of the computational resources, must for...
Thomas E. Carroll, Daniel Grosu
ICALP
2007
Springer
14 years 26 days ago
Minimum-Time Reachability in Timed Games
Abstract. We consider the minimum-time reachability problem in concurrent two-player timed automaton game structures. We show how to compute the minimum time needed by a player to ...
Thomas Brihaye, Thomas A. Henzinger, Vinayak S. Pr...
CIG
2005
IEEE
14 years 10 days ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone