We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the ba...
Krishnendu Chatterjee, Laurent Doyen, Hugo Gimbert...
The tcc model is a formalism for reactive concurrent constraint programming. We present a model of temporal concurrent constraint programming which adds to tcc the capability of mo...
Mogens Nielsen, Catuscia Palamidessi, Frank D. Val...
Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as ...
We consider the setting of L-nets, recently introduced by Faggian and Maurel as a game model of concurrent interaction and based on Girard’s Ludics. We show how L-nets satisfying...