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» Concurrent Reachability Games
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ISSTA
2004
ACM
14 years 2 months ago
Optimal strategies for testing nondeterministic systems
This paper deals with testing of nondeterministic software systems. We assume that a model of the nondeterministic system is given by a directed graph with two kind of vertices: s...
Lev Nachmanson, Margus Veanes, Wolfram Schulte, Ni...
CMSB
2011
Springer
12 years 8 months ago
Reversible structures
Reversible structures are computational units that may progress forward and backward. We study weak coherent structures that are primarily inspired by dna circuits and may be comp...
Luca Cardelli, Cosimo Laneve
DIGRA
2003
Springer
14 years 1 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...
CAV
2006
Springer
120views Hardware» more  CAV 2006»
14 years 11 days ago
Model Checking Multithreaded Programs with Asynchronous Atomic Methods
Abstract. In order to make multithreaded programming manageable, programmers often follow a design principle where they break the problem into tasks which are then solved asynchron...
Koushik Sen, Mahesh Viswanathan
ICALP
2004
Springer
14 years 2 months ago
Syntactic Control of Concurrency
Abstract. We consider a finitary procedural programming language (finite data-types, no recursion) extended with parallel composition and binary semaphores. Having first shown t...
Dan R. Ghica, Andrzej S. Murawski, C.-H. Luke Ong