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» Concurrent Reachability Games
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LICS
2007
IEEE
14 years 2 months ago
Game Relations and Metrics
We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a succ...
Luca de Alfaro, Rupak Majumdar, Vishwanath Raman, ...
FASE
2010
Springer
14 years 3 months ago
Analyzing the Impact of Change in Multi-threaded Programs
We introduce a technique for debugging multi-threaded C programs and analyzing the impact of source code changes, and its implementation in the prototype tool Direct. Our approach ...
Krishnendu Chatterjee, Luca de Alfaro, Vishwanath ...
ATVA
2006
Springer
131views Hardware» more  ATVA 2006»
14 years 11 days ago
Timed Unfoldings for Networks of Timed Automata
Whereas partial order methods have proved their efficiency for the analysis of discrete-event systems, their application to timed systems remains a challenging research topic. Here...
Patricia Bouyer, Serge Haddad, Pierre-Alain Reynie...
ACSD
2008
IEEE
106views Hardware» more  ACSD 2008»
13 years 10 months ago
Time-bounded model checking of infinite-state continuous-time Markov chains
The design of complex concurrent systems often involves intricate performance and dependability considerations. Continuous-time Markov chains (CTMCs) are widely used models for co...
Lijun Zhang, Holger Hermanns, Ernst Moritz Hahn, B...
CHI
2010
ACM
14 years 3 months ago
Improving social game engagement on facebook through enhanced socio-contextual information
In this paper we describe the results of a controlled study of a social game, Magpies, which was built on the Facebook Online Social Network (OSN) and enhanced with contextual soc...
Ben Kirman, Shaun Lawson, Conor Linehan, Francesco...