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» Concurrent Reachability Games
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VL
1996
IEEE
130views Visual Languages» more  VL 1996»
14 years 24 days ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
ICNP
2005
IEEE
14 years 2 months ago
On Understanding of Transient Interdomain Routing Failures
The convergence time of the interdomain routing protocol, BGP, can last as long as 30 minutes [14,15]. Yet, routing behavior during BGP route convergence is poorly understood. BGP...
Feng Wang, Lixin Gao, Jia Wang, Jian Qiu
CAV
2005
Springer
150views Hardware» more  CAV 2005»
14 years 2 months ago
Reasoning About Threads Communicating via Locks
Abstract. We propose a new technique for the static analysis of concurrent programs comprised of multiple threads. In general, the problem is known to be undecidable even for progr...
Vineet Kahlon, Franjo Ivancic, Aarti Gupta
CP
2000
Springer
14 years 1 months ago
A Constraint-Based Framework for Prototyping Distributed Virtual Applications
Abstract. This paper describes the architecture and implementation of a constraint-based framework for rapid prototyping of distributed applications such as virtual simulations, co...
Vineet Gupta, Lalita Jategaonkar Jagadeesan, Radha...
WSC
2004
13 years 10 months ago
Resolving Mutually Exclusive Interactions in Agent Based Distributed Simulations
With the properties of autonomy, social ability, reactivity and pro-activeness, agents can be used to represent entities in distributed simulations, where fast and accurate decisi...
Lihua Wang, Stephen John Turner, Fang Wang