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» Concurrent Reachability Games
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FMSD
2006
103views more  FMSD 2006»
13 years 8 months ago
Cones and foci: A mechanical framework for protocol verification
We define a cones and foci proof method, which rephrases the question whether two system specifications are branching bisimilar in terms of proof obligations on relations between ...
Wan Fokkink, Jun Pang, Jaco van de Pol
MSCS
1998
58views more  MSCS 1998»
13 years 8 months ago
Minimal Realization in Bicategories of Automata
The context of this article is the program to develop monoidal bicategories with a feedback operation as an algebra of processes, with applications to concurrency theory. The obje...
Robert D. Rosebrugh, Nicoletta Sabadini, Robert F....
FSTTCS
1998
Springer
14 years 26 days ago
Partial Order Reductions for Bisimulation Checking
Partial order methods have been introduced to avoid the state explosion problem in veri cation resulting from the representation of multiple interleavings of concurrent transitions...
Michaela Huhn, Peter Niebert, Heike Wehrheim
AIPS
2007
13 years 11 months ago
Online Planning for Resource Production in Real-Time Strategy Games
Planning in domains with temporal and numerical properties is an important research problem. One application of this is the resource production problem in real-time strategy (RTS)...
Hei Chan, Alan Fern, Soumya Ray, Nick Wilson, Chri...
MM
2010
ACM
186views Multimedia» more  MM 2010»
13 years 8 months ago
Hybrid load balancing for online games
As massively multiplayer online games are becoming very popular, how to support a large number of concurrent users while maintaining the game performance has become an important r...
Rynson W. H. Lau