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» Concurrent Reachability Games
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ASIAN
2005
Springer
96views Algorithms» more  ASIAN 2005»
14 years 2 months ago
Query Incentive Networks
The concurrent growth of on-line communities exhibiting large-scale social structure, and of large decentralized peer-to-peer file-sharing systems, has stimulated new interest in...
Prabhakar Raghavan
DEON
2004
Springer
14 years 2 months ago
On Obligations and Abilities
Abstract. In this paper, we combine deontic logic with Alternatingtime Temporal Logic (ATL) into a framework that makes it possible to model and reason about obligations and abilit...
Wojciech Jamroga, Wiebe van der Hoek, Michael Wool...
SCP
2010
172views more  SCP 2010»
13 years 7 months ago
Alternating-time stream logic for multi-agent systems
Constraint automata have been introduced to provide a compositional, operational semantics for the exogenous coordination language Reo, but they can also serve interface specifica...
Sascha Klüppelholz, Christel Baier
WFLP
2009
Springer
297views Algorithms» more  WFLP 2009»
14 years 3 months ago
Programming with Multiple Paradigms in Lua
Abstract. Lua is a scripting language used in many industrial applications, with an emphasis on embedded systems and games. Two key points in the design of the language that led to...
Roberto Ierusalimschy
ICCBR
2009
Springer
14 years 3 months ago
Case-Based Reasoning in Transfer Learning
Positive transfer learning (TL) occurs when, after gaining experience from learning how to solve a (source) task, the same learner can exploit this experience to improve performanc...
David W. Aha, Matthew Molineaux, Gita Sukthankar